If you do not see the Ray Tracing option, make sure your HDRP Project supports ray tracing. HDRP now uses ray tracing to calculate reflections. In the Inspector for the Global Illumination Volume Override, enable Ray Tracing.In the Inspector, navigate to Add Override > Ray Tracing and click on Global Illumination.In the Scene or Hierarchy view, select a GameObject that contains a Volume component to view it in the Inspector.Ray-Traced Global Illumination uses the Volume framework, so to enable this feature and modify its properties, you need to add a Global Illumination override to a Volume in your Scene.
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